Locations
Navigate through the building and learn about each area in Five Nights at Frickbear's 3. Understanding the map layout is crucial for tracking animatronics and planning your survival strategy.
Main Areas
Security Office
Your central location throughout the game. The Security Office is where you monitor cameras, control doors, and manage power. This is your safe haven - if you can keep it secure.
- Contains the camera monitor system
- Two doorways (left and right) that can be sealed
- Door lights for checking blind spots
- Power meter showing remaining energy
- Clock displaying current time
Main Hall
The central corridor connecting various areas of the building. Animatronics frequently pass through here on their way to your office.
- Camera 1A monitors this area
- Primary route for animatronic movement
- Multiple entry points to watch
Show Stage
The main performance area where the animatronics entertain during the day. At night, this is where many animatronics begin their patrol.
- Starting position for main animatronics
- Camera 1B provides visibility
- Animatronics leave here to begin their routes
Secondary Areas
Camera Strategy
Pro Tip: You don't need to watch every camera constantly. Focus on key areas where animatronics are most likely to appear, and check others periodically.
| Priority | Camera | Reason |
|---|---|---|
| High | West Hall Corner | Last check before Bonnie reaches you |
| High | East Hall Corner | Last check before Chica reaches you |
| High | Pirate Cove | Monitor Foxy's activity |
| Medium | Show Stage | Track when animatronics leave |
| Medium | Main Hall | General movement tracking |
| Low | Kitchen | Audio-only, check occasionally |